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Heart of the wild druid classic
Heart of the wild druid classic








heart of the wild druid classic

Double/Triple caster packs should be avoided, especially ones that heal.ĭruids can shapeshift out of every root/slows/nets including those that have damage elements to it. Casters – Druid lacks true interrupts until they receive Feral Charge and Bash is on a long cooldown of 60 seconds.Also they have varying elemental resistances, especially nature resistant mobs so you cannot use Faerie Fire, Thorns or Nature’s Grasp. Elementals/Undead – Tricky targets because crowd control varies depending on their type.Melee type enemies – Can be bled, rooted, dotted and due to Bear form, most melee damage can be mitigated and can use Demoralizing Roar to lower attack power.Beasts – Generally the most controllable enemy types in terms of crowd control: Hibernate, Roots, Soothe Animal and can be bled and dotted.Row 5 is locked until 8 points are spent, and row 8 is locked until 20 points are spent. A talented ability cannot be changed while it is on cooldown.

heart of the wild druid classic

They can be changed at any time outside of combat, except during a PvP match or Mythic+ dungeon. The four druid specializations are Balance ( caster DPS), Feral ( melee DPS), Guardian ( tanking), and Restoration ( healing).įor a summary of the character and strengths of each spec, see Druid specializations. Unlike other classes, druids have four specializations available. Most abilities are shared between all specializations, while some are only specific to certain specializations.Īll druids automatically learn the following spells at the specified level, regardless of specialization. For druid abilities and talents on Classic servers, see Druid abilities (Classic).ĭruid abilities are abilities used by druids.










Heart of the wild druid classic